PATCH NOTES / NA

October 27 PDT / 28 CET · North America

NA reduces Expedition/Transcendence boss pressure, adds Urugugu and Vakron Hard mode, raises level-45 base HP for all eight classes, and buffs Assassin survivability and Illusive Clone cooldown. Daily, gathering and crafted-gear progression also change. This is a highlights review; event and product tables remain on the official notice.

Summary reviewedSource updated: 2026-10-28 07:25 UTC
NC · Official source ↗

Reviewed class changes and selected system highlights. Read the official notice for the full event rewards and product tables. Class labels describe announced changes. Combat-impact notes explain likely effects; they are not measured total DPS percentages. ↑ buff + ↓ nerf within one class = ↔ adjustment.

Jump to a topic · 7

At a glance · class impact

Gladiator
CLASS CHANGES

Gladiator Buff

Buff 1

Class guide →
  • Buff

    Gladiator · base HP at level 45

    Base HP at level 45 increases by 1,500.

    Before4,702 HPAfter6,202 HP

    Combat impact P1 analysis: this is an NA survivability increase, not a damage coefficient or measured DPS result. Confirm the live level-45 stat under matched gear and passive conditions.

Templar
CLASS CHANGES

Templar Buff

Buff 1

Class guide →
  • Buff

    Templar · base HP at level 45

    Base HP at level 45 increases by 1,500.

    Before4,702 HPAfter6,202 HP

    Combat impact P1 analysis: this is an NA survivability increase, not a damage coefficient or measured DPS result. Confirm the live level-45 stat under matched gear and passive conditions.

Assassin
CLASS CHANGES

Assassin Buff

Buff 3

Class guide →
  • Buff

    Assassin · base HP at level 45

    Base HP at level 45 increases by 1,000.

    Before4,702 HPAfter5,702 HP

    Combat impact P1 analysis: this is an NA survivability increase, not a damage coefficient or measured DPS result. Confirm the live level-45 stat under matched gear and passive conditions.

  • Buff

    Heightened Sixth Sense · HP effect

    The HP effect is increased; the official notice prints the resulting values at skill levels 5, 10 and 20.

    Combat impact P1 analysis: the exact NA level values are stored as an official override. The before-values, interaction with the percentage Max HP effect and live character sheet remain verification items; no DPS percentage is assigned.

  • Buff

    Illusive Clone · base cooldown

    The base cooldown is reduced by 30 seconds.

    Before90 secondsAfter60 seconds

    Combat impact P1 analysis: the Global/NA skill input is updated to 60 seconds. The public active-skill comparison does not model this Stigma buff window, so historical records and class DPS are not retrospectively recalculated; rotation use and uptime require reproduction.

Ranger
CLASS CHANGES

Ranger Buff

Buff 1

Class guide →
  • Buff

    Ranger · base HP at level 45

    Base HP at level 45 increases by 1,000.

    Before4,702 HPAfter5,702 HP

    Combat impact P1 analysis: this is an NA survivability increase, not a damage coefficient or measured DPS result. Confirm the live level-45 stat under matched gear and passive conditions.

Sorcerer
CLASS CHANGES

Sorcerer Buff

Buff 1

Class guide →
  • Buff

    Sorcerer · base HP at level 45

    Base HP at level 45 increases by 1,000.

    Before4,702 HPAfter5,702 HP

    Combat impact P1 analysis: this is an NA survivability increase, not a damage coefficient or measured DPS result. Confirm the live level-45 stat under matched gear and passive conditions.

Spiritmaster
CLASS CHANGES

Spiritmaster Buff

Buff 1

Class guide →
  • Buff

    Spiritmaster · base HP at level 45

    Base HP at level 45 increases by 1,000.

    Before4,702 HPAfter5,702 HP

    Combat impact P1 analysis: this is an NA survivability increase, not a damage coefficient or measured DPS result. Confirm the live level-45 stat under matched gear and passive conditions.

Cleric
CLASS CHANGES

Cleric Buff

Buff 1

Class guide →
  • Buff

    Cleric · base HP at level 45

    Base HP at level 45 increases by 1,000.

    Before4,702 HPAfter5,702 HP

    Combat impact P1 analysis: this is an NA survivability increase, not a damage coefficient or measured DPS result. Confirm the live level-45 stat under matched gear and passive conditions.

Chanter
CLASS CHANGES

Chanter Buff

Buff 1

Class guide →
  • Buff

    Chanter · base HP at level 45

    Base HP at level 45 increases by 1,000.

    Before4,702 HPAfter5,702 HP

    Combat impact P1 analysis: this is an NA survivability increase, not a damage coefficient or measured DPS result. Confirm the live level-45 stat under matched gear and passive conditions.

CLASS CHANGES

All classes Adjustment

Adjustment 3 · Bug fix 1 · Other change 3

  • Adjustment

    Expedition and Transcendence · boss balance

    Normal Expedition and Transcendence Stage 1 boss Attack is reduced by 15%. Hard Expedition and Transcendence Stages 2–4 boss Attack and Damage Boost are each reduced by 10%. Transcendence Stages 1–2 boss HP is reduced by 6.5%.

    Combat impact P1 analysis: one-shot and time-limit pressure should fall, but the notice does not identify every boss or pattern. Recheck actual difficulty, damage events, Frenzy timing and clear times in each NA mode.

  • Other change

    Urugugu Canyon and Vakron Sky Island · Hard mode

    Hard mode is added at item level 2700, with a four-minute Frenzy timer and three revives per player. It adds dungeon-specific Ariel Fragments, Unique materials, achievement skins, more Kina and Philosopher's Stone: Revelation rewards.

    Combat impact P1 analysis: current PLAYER’S CODEX pages document Normal-mode evidence and cannot be relabeled as Hard. Boss patterns, revive reset behavior and reward eligibility need direct NA verification.

  • Other change

    Odylium Repository · Daily Dungeon

    Odylium Repository is added as a Daily Dungeon that awards a fixed amount of Soul Crystals based on clear points and shares entries with Daeva Bio-Research Base.

    Combat impact P1 analysis: this changes the daily choice for pet/Soul Crystal progression. Exact point thresholds, reward amounts, unlock prerequisites and shared-entry consumption need client verification.

  • Adjustment

    Crafted and Expedition gear progression

    Crafted Gear Amplify caps rise and transfer from Tier 3 Expedition to Tier 2 Crafted, and Tier 2 Expedition to Tier 1 Crafted, becomes possible.

    BeforeTrue/Star Dragon 1; Splendent True/Star Dragon 1; White/Dark Dragon 3; Splendent White/Dark Dragon 3AfterTrue/Star Dragon 3; Splendent True/Star Dragon 3; White/Dark Dragon 5; Splendent White/Dark Dragon 5

    Combat impact P1 analysis: equipment investment and transfer stopping points change. Verify the exact NA transfer preview, material/Kina cost, eligible slots and preserved enhancement before editing evergreen budgets.

  • Other change

    Gathering · daily cap and level gate

    The daily gathering cap becomes 1,000 attempts per server and resets at 00:00 PDT / 08:00 CET. The minimum gathering level increases from character level 10 to 45.

    BeforeMinimum character level 10; no published cap in this NA noticeAfter1,000 attempts per server per day; minimum character level 45

    Combat impact P1 analysis: new players and farming routes are directly affected. Verify whether success, failure and cancellation all count in NA, account/character sharing, the HUD counter and reset behavior before changing route priorities.

  • Adjustment

    Hidden Cubes and Lower Abyss access

    Hidden Cubes spawn more frequently, Abyss entry capacity increases, Lower Abyss Dimensional Core HP increases, and a Dissipation of Power debuff weakens the Core after Artifact Battles last at least 10 minutes.

    Combat impact P1 analysis: availability and long-fight handling change, but no coordinate, spawn interval, entry cap or Core HP value is published. Keep current map positions until live spawn and acquisition conditions are checked.

  • Bug fix

    Expedition Hard · revive-count reset

    Fixes the revive count occasionally failing to reset when retrying an Expedition Dungeon on Hard.

    Combat impact P1 analysis: restores the intended retry allowance. Reproduce wipe/retry, individual versus party counts and re-entry before updating encounter instructions.

PATCH HIGHLIGHTS

Other patch highlights

Region, publication and effective window

  • Published October 28 at 06:30 UTC and revised at 07:25:01 UTC. The title identifies October 27 PDT / October 28 CET and the body schedules features and events around the October 28 maintenance. This review is bound to source hash d9c65264…; collection time is not used as the review date.
  • NA/Global only: the boss, class, gathering and progression values are not applied to Korea. No measured class ranking or historical DPS record is rewritten from this notice.

Boss balance and new Hard modes

  • Official fact: Normal/Stage 1 boss Attack −15%; Hard/Stages 2–4 Attack and Damage Boost −10%; Transcendence Stages 1–2 HP −6.5%. These are boss-stat adjustments, not player DPS multipliers.
  • Urugugu Canyon and Vakron Sky Island Hard mode require item level 2700, use a four-minute Frenzy timer and allow three revives per player. Direct checks remain for actual difficulty, region, boss patterns, mechanic triggers, Frenzy start, revive reset and reward conditions.
  • P1 public targets after verification: /dungeons/urugugu-canyon/ and /dungeons/vakron-island/ plus Korean counterparts. Source targets are progression.py, urugugu.py, vakron.py and encounters.py. The current Normal evidence and animations are preserved.

Class HP and Assassin skills

  • All eight Global launch classes receive explicit level-45 base-HP values: Gladiator/Templar 4,702→6,202; the other six classes 4,702→5,702. Confirm live stats with matched gear/passives before treating the difference as effective HP.
  • Assassin Heightened Sixth Sense prints 1,000 / 2,000 / 4,000 HP at skill levels 5 / 10 / 20. Illusive Clone base cooldown changes 90→60 seconds. The exact cooldown and level values are stored in data/skills.json and data/skill-snapshot.json with this official source and date.
  • P1 public targets: /classes/assassin/, /skills/heightened-sixth-sense/ and /skills/illusive-clone/ plus Korean counterparts. Reproduce tooltip levels, percentage-Max-HP interaction, buff timing and rotation usage. The active-skill simulator excludes these passive/Stigma effects, so no class eDPS or final tier is inferred.

Daily, equipment and newcomer progression

  • Odylium Repository is a new Daily Dungeon sharing entries with Daeva Bio-Research Base. Odyle Energy limits and instant-clear ticket availability change, and Weekly Season Missions replace some Abyss Points with Lower Abyss Rift Stones.
  • Crafted Gear Amplify caps become 3 for True/Star Dragon tiers and 5 for White/Dark Dragon tiers, including their Splendent versions. Tier 3 Expedition→Tier 2 Crafted and Tier 2 Expedition→Tier 1 Crafted transfers are enabled.
  • P1 targets after verification: /endgame/, /guides/dungeon-rewards/ and /guides/endgame-crafts/ plus Korean counterparts; source files progression.py and advancedguides.py. Verify unlocks, entry sharing, point/reward amounts, costs, weekly resets, transfer preview and prerequisites before changing investment priorities.

Gathering, maps and Abyss systems

  • Official fact: NA gathering is capped at 1,000 attempts per server per day, resets at 00:00 PDT / 08:00 CET and requires character level 45 instead of 10. The notice does not say whether failed or cancelled attempts count, so the KR wording is not copied into NA.
  • Hidden Cubes spawn more frequently, but no coordinate, exact interval, simultaneous spawn count or acquisition-condition change is published. P1 targets after live verification: /maps/, /ko/maps/, data/maps.json, resourcemap.py and worldmap.py. Current coordinates remain intact.
  • Abyss capacity and Dimensional Core durability change; after an Artifact Battle lasts 10 minutes, Dissipation of Power weakens the Core. Verify entry capacity, exact HP, debuff trigger, duration and response before changing PvP instructions.

Fixes and review limits

  • Hard Expedition revive counts now reset on retry. The patch also fixes invisible PvP characters, blocked Season Mission progress and misplaced Ariel/Azphel Daevanion entries. No damage percentage is invented for these fixes.
  • This is a highlights review of class, combat and progression changes, not a complete republication of attendance rewards, pass missions or paid product tables. No in-game validation or final class tier is claimed. Historical DPS observations and rankings retain their original dates and values.

Class artwork © NC · official AION 2 teaser. Korea-only class terms and tables are not applied to North America. NC ↗