Vi.ki text: CC BY-SA 4.0. Our adapted bilingual notes: CC BY-SA 4.0. Original teaching art; source video remains with its creator. CC BY-SA 4.0 ↗01Preparation
Debuff & Fog Spirit Stones
AUTO PLAY · PATTERN LESSON01 / 03
Watch stacks
You / alliesAttackResponse position
Read the lesson steps
Watch stacks
Pass the stone
Rescue a rooted ally
Teaching schematic · example positions, party size and pacing, not a measured replay. Only the response order is illustrated. Use the real cue for timing; Global equivalence remains unverified.
Three stacks root you. Stones reset stacks; an ally’s hit frees you. Activate the Kibelisk checkpoint.
Teaching schematic · example positions, party size and pacing, not a measured replay. Only the response order is illustrated. Use the real cue for timing; Global equivalence remains unverified.
Alternate halves for the slams. The tank faces the following swipes away from allies.
Teaching schematic · example positions, party size and pacing, not a measured replay. Only the response order is illustrated. Use the real cue for timing; Global equivalence remains unverified.
After the flower breaks, leave persistent puddles together; keep the next clear area open.
Teaching schematic · example positions, party size and pacing, not a measured replay. Only the response order is illustrated. Use the real cue for timing; Global equivalence remains unverified.
PC reference: Space opens wings. Avoid W or midair dodge. Defeat the yellow-arrow enemy to open the next door.
Teaching schematic · example positions, party size and pacing, not a measured replay. Only the response order is illustrated. Use the real cue for timing; Global equivalence remains unverified.
Also watch the grab and jump the arena-wide warning. No fixed safe side for the grab is established here.
Teaching schematic · example positions, party size and pacing, not a measured replay. Only the response order is illustrated. Use the real cue for timing; Global equivalence remains unverified.
Matching damage heals Thamon. Resume after the matching shield fades.
Teaching schematic · example positions, party size and pacing, not a measured replay. Only the response order is illustrated. Use the real cue for timing; Global equivalence remains unverified.
Use the in-game element and altar markings; this schematic does not map their actual locations.
Teaching schematic · example positions, party size and pacing, not a measured replay. Only the response order is illustrated. Use the real cue for timing; Global equivalence remains unverified.
Time the last jump near cast completion. Root circles and unmarked half-arena strikes also return.
Teaching schematic · example positions, party size and pacing, not a measured replay. Only the response order is illustrated. Use the real cue for timing; Global equivalence remains unverified.
Check your own enclosure; the red rock is not guaranteed to be on the side shown.
The KR archive below keeps its original three patterns, including a separate binding follow-up. The Global source describes three jumps; this is not proof of identical KR/Global sequencing.
Teaching schematic · example positions, party size and pacing, not a measured replay. Only the response order is illustrated. Use the real cue for timing; Global equivalence remains unverified.
Use the cue, position and success condition above to read this scene. Article text supports the response; a still image does not establish the full movement or timing.
YouTube playback could not be checked during this review. No measured distances, speeds, cast durations or current Global equivalence are asserted. Media remain with their creators; these are links, with our own bilingual explanations.
Article review 2026-10-08 · Source date is not a current patch guarantee. Global behaviour not checked.
AUTO PLAY · PATTERN LESSON01 / 03
Stagger locks; rocks enclose you
You / alliesAttackResponse position
Read the lesson steps
Stagger locks; rocks enclose you
Attack the red rock
Exit through that rock’s opening
Teaching schematic · example positions, party size and pacing, not a measured replay. Only the response order is illustrated. Use the real cue for timing; Global equivalence remains unverified.
Use the cue, position and success condition above to read this scene. Article text supports the response; a still image does not establish the full movement or timing.
YouTube playback could not be checked during this review. No measured distances, speeds, cast durations or current Global equivalence are asserted. Media remain with their creators; these are links, with our own bilingual explanations.
Article review 2026-10-08 · Source date is not a current patch guarantee. Global behaviour not checked.
AUTO PLAY · PATTERN LESSON01 / 03
Red floor: rings and straight attacks
You / alliesAttackResponse position
Read the lesson steps
Red floor: rings and straight attacks
Sidestep lines; jump each of three rings
Jump once more for the binding follow-up
Teaching schematic · example positions, party size and pacing, not a measured replay. Only the response order is illustrated. Use the real cue for timing; Global equivalence remains unverified.
LOOK → MOVE
Rising thorns
CUE
Red floor; rings and straight attacks.
DO
Sidestep lines; jump three rings and the follow-up.
Use the cue, position and success condition above to read this scene. Article text supports the response; a still image does not establish the full movement or timing.
YouTube playback could not be checked during this review. No measured distances, speeds, cast durations or current Global equivalence are asserted. Media remain with their creators; these are links, with our own bilingual explanations.
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