PLAYER’S CODEXYOUR GAME. EVERY ANGLE.
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OCTOBER 2026 · OFFICIAL PREVIEW

Prepare for the demo.
Explore with purpose.

A compact reference based on official developer posts. These systems are described by the studio, not yet independently measured or verified in the demo.

Demo: October 19, 10 AM – October 26, 10 AM (PDT)Developer-described · not yet playtested

What the developers have described

01 / CHARACTER

Levels and attributes

Leveling grants stat points for six primary attributes: Strength, Agility, Constitution, Intelligence, Talent and Endurance.

02 / WEAPON

Weapon-specific trait trees

Each weapon type has its own branching trait tree that can unlock new skills or change existing ones.

03 / EXPLORATION

Grow through exploration

Raeven's Coilstones near powerful bosses provide trait points. Collect Nui Tears to raise maximum HP at Nui Statues.

04 / CHALLENGE

Dungeons and PvP

The demo includes Throne of Hinnon and PvP channels. We will verify actual dungeon patterns and PvP travel in-game.

FIELD NOTES

Seven things to verify during the demo

  1. Record screenshots of all four classes and both demo weapons per class
  2. Measure level-up attribute allocation and resulting stat changes
  3. Document weapon trait branches and prerequisites
  4. Map NPCs, quests and travel points in Diamond Shores
  5. Confirm the locations of Nui Tears, Coilstones and treasure chests
  6. Capture Throne of Hinnon boss cues, timings and responses
  7. Test regular-to-PvP channel switching and its effects

The demo is not the full game. Housing, trade and some other life activities are excluded, and demo saves will not carry forward to Early Access. Announced systems and numbers can change before release.

This is a pre-playtest guide summarizing developer statements; it does not yet contain measured gameplay results.

Official sources: Official developer video (Oct 8, 2026) · Steam – Developer progression and demo announcements · XLGAMES, Oct 2 2026