PATCH NOTES / KR

October 28 · Korea

KR October 28: Argo moves to fixed twice-daily spawn times, Abyss Outland opens as a scheduled solo PvP survival mode, and all gathering attempts begin counting toward a daily server-based limit. The patch also fixes Ludra party-position handling, mobile dodge support and several system issues. No class coefficient, cooldown or level-effect change is announced.

Summary reviewedSource updated: 2026-10-27 19:30 UTC
NC · Official source ↗

Reviewed class changes and selected system highlights. Read the official notice for the full event rewards and product tables. Class labels describe announced changes. Combat-impact notes explain likely effects; they are not measured total DPS percentages. ↑ buff + ↓ nerf within one class = ↔ adjustment.

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At a glance · class impact

CLASS CHANGES

All classes Adjustment

Adjustment 1 · Bug fix 3 · Other change 3

  • Adjustment

    Spirit King Argo · spawn schedule

    Argo in the chaotic Lower Abyss changes from a server-open-based 12-hour cycle to fixed daily spawns. It does not appear immediately after scheduled maintenance.

    BeforeAfter server opening, then every 12 hoursAfterDaily at 09:00 and 21:00 on the KR server schedule

    Combat impact P1 analysis: fixed times change boss planning, but NC announces no pattern, difficulty, HP or reward change. Confirm the actual KR server clock and post-maintenance first spawn in game.

  • Other change

    Abyss Outland · solo PvP survival mode

    A scheduled battle-royale-style personal PvP mode opens through the Abyss UI for about 100 players. Placement follows survival order and awards Traveler's Coins, which have a weekly earning cap reset Wednesday at 05:00.

    Combat impact P1 analysis: this adds a new KR PvP and weekly-currency route. Queue behavior, exact player count, match duration, ranking ties, coin amounts, cap and shop costs require direct verification.

  • Other change

    Gathering · daily attempt limit

    A daily gathering limit is introduced. Successful, failed and cancelled attempts all count at server scope, the counter resets daily at 05:00, and the current count appears at the upper-left HUD. NC does not publish the numeric cap.

    Combat impact P1 analysis: farming routes need attempt-budget guidance after the cap and scope are verified. Existing map coordinates and spawn claims do not change from this notice.

  • Bug fix

    Ludra · mid-boss party position

    During a mid-boss fight, a character who is not at the position assigned to their party is now teleported to the dungeon entrance.

    Combat impact P1 analysis: this can prevent participation from an incorrect party instance or position. The trigger, party reassignment behavior and re-entry flow remain in-game verification items; no boss pattern or damage change is stated.

  • Bug fix

    Mobile dodge support · required floor mechanics

    Mobile dodge support is adjusted so it no longer avoids floor areas that the player must step on.

    Combat impact P2 analysis: mobile mechanic handling should become more reliable, but the notice does not identify every encounter or trigger. Reproduce required-floor behavior before changing encounter instructions.

  • Bug fix

    Out-of-combat damage-over-time · sprint and mount

    Damage-over-time effects no longer cancel sprinting or mounting while the character is out of combat.

    Combat impact P2 analysis: travel continuity improves after combat; this is not a damage coefficient or survival-stat change.

  • Other change

    Arcana extraction-progress recovery

    Characters whose accumulated extraction progress was deleted by the October 21 Arcana extraction-list change receive one Mysterious Crystal (Engraved).

    Combat impact P1 analysis: this is a fixed recovery grant for affected KR characters, not a new extraction rate. Eligibility, delivery method and receipt need client verification.

PATCH HIGHLIGHTS

Other patch highlights

Region, announcement and effective date

  • Published October 27 at 19:30 UTC (October 28 04:30 KST) and last updated at 19:30:28 UTC. The changes are scheduled for the October 28 KR maintenance. This review is bound to source hash 3c1d8162… and uses the source revision time rather than collection time.
  • KR-only: do not apply the Argo schedule, Outland rules, gathering limit, Ludra fix or compensation to North America. No class coefficient, cooldown, skill-level effect or measured DPS result is announced.

Abyss boss schedule and Outland

  • Official fact: Argo moves from a server-open 12-hour cycle to 09:00 and 21:00 daily and does not appear immediately after maintenance. The source gives no pattern, HP, collision, difficulty or reward change.
  • Official fact: Abyss Outland is a scheduled personal PvP survival mode for about 100 players, gated at character level 45 and item level 3000. Matches open every 30 minutes during the two printed daily windows; survival placement awards weekly-capped Traveler's Coins.
  • P1 guide targets after verification: /guides/pvp-context/ and /routines/ in both languages, with source files content.py and routines.py. Current main has no Abyss boss-timer or Outland strategy page, so no route, combat tactic or animation is invented. Verify server-clock timezone, first post-maintenance spawn, queues, match rules, ranking, coin amounts/cap, shop inventory and reset behavior.

Gathering limit and map impact

  • Official fact: every success, failure and cancellation counts toward a daily server-scope gathering limit, reset at 05:00 and shown in the upper-left HUD. The patch does not state the cap or clarify whether 'server scope' is per character or account, so neither value is inferred.
  • P1 guide targets after verification: /maps/ and /ko/maps/, data/maps.json, resourcemap.py and worldmap.py. Coordinates, spawn locations, acquisition conditions and material uses remain unchanged because the notice only changes attempt accounting. Verify the numeric cap, character/account/server scope, HUD counter, failed/cancelled counting and 05:00 reset before adding farming-priority guidance.

Ludra, mobile support and recovery

  • The Ludra mid-boss fix teleports a character at the wrong party position to the entrance. Current main has no dedicated KR Ludra route; keep the fact on /updates/kr-6ae0fbb828c7452635072d36/ and its /ko/ counterpart until the exact encounter, trigger, party reassignment and re-entry flow are reproduced.
  • Mobile dodge support should stop avoiding required floor areas. P2 target after reproduction: /start/?view=settings and /ko/start/?view=settings. The affected encounters and floor triggers are not listed, so no boss animation or universal mechanic rule is changed.
  • Affected characters receive one Mysterious Crystal (Engraved) for extraction progress deleted by the October 21 list change. P1 verification targets are /endgame/, /guides/endgame-crafts/ and advancedguides.py: confirm eligibility, delivery, receipt and whether this closes the earlier extraction-progress issue. It is not a conversion-rate input.

Other fixes and review limits

  • The character-change effect shifts from a bright to dark color treatment; PowerVR mobile display errors are fixed; out-of-combat damage-over-time no longer cancels sprinting or mounting. These are visual, compatibility and travel-behavior changes without announced combat coefficients.
  • This is a highlights review of progression-relevant content and major fixes, not a complete product/event republication. No in-game validation or final class tier is claimed. Exact source-bound data paths are data/patch-reviews.json and data/news.json; pending checks are recorded in data/coverage-audit.json. data/skills.json, data/skill-snapshot.json and historical DPS/rankings remain unchanged.

Class artwork © NC · official AION 2 teaser. Korea-only class terms and tables are not applied to North America. NC ↗